Ogre Ganks Now Once Again Possible
Harm
42-54
92-104
128-140
Lyralei, the Windranger [edit]
The western forests guard their secrets well. One of these is Lyralei, principal archer of the wood, and favored godchild of the wind. Known now as Windranger, Lyralei's family was killed in a storm on the night of her birth—their house blown down by the gale, contents scattered to the winds. Merely the newborn survived among the debris field of death and destruction. In the tranquility afterwards the storm, the wind itself took notice of the lucky infant crying in the grass. The wind pitied the kid and then lifted her into the sky and deposited her on a doorstep in a neighboring village. In the years that followed, the wind returned occasionally to the child'southward life, watching from a distance while she honed her skills. Now, after many years of grooming, Windranger fires her arrows true to their targets. She moves with blinding speed, as if hastened past a wind ever at her back. With a flurry of arrows, she slaughters her enemies, having become, nearly, a force of nature herself.
Evasive and swift, the nimble Windranger is always seeking the correct bending to attack. Whether she'south clearing the manner with a draw of her deadly powershot, or shackling enemies together to pepper them with arrows, she's always on the movement.
Abilities [edit]
Q E
Shackles the target to an enemy unit or tree behind it. If no unit or tree is latched on, the stun duration is reduced.
| Successful Stun Duration | 2/2.6/3.2/3.8 4.6 xx |
|---|
16/fourteen/12/10
14/12/ten/8
| | Does not pierce Spell Immunity. |
|---|---|
| | Blocked past Linken's Sphere and echoed by Lotus Orb. |
| | Dispellable with stiff dispels. |
Windranger'due south diverseness of bow skills includes an arrow with thick ropes attached to encumber whatever escaping target.
Notes
- Shackleshot travels at 1650 speed.
- Shackleshot latches onto an enemy or tree behind the target within 23° of the line drawn between where Windranger originally cast Shackleshot and the target'southward location on striking.
- Shackleshot prioritizes heroes and units over trees.
W R
Windranger charges her bow for a single powerful shot. The pointer deals damage to enemy units and destroys copse in its path. Harm is greatest on the first target and reduces for each target it pierces after. If the channeling is cancelled early, the shot deals less impairment.
| Maximum Damage | 150/250/350/450 250/350/450/550 15 |
|---|
| Harm Reduction Per Unit Hit | 20% |
|---|
12/11/10/nine 10.five/nine.5/viii.v/7.5
| | Does non pierce Spell Immunity. |
|---|
During her early on years of grooming, Lyralei learned to burn down powerful arrows that broken fifty-fifty trees to achieve their targets on the other side.
Notes
- This spell has harm falloff. The impairment dealt gets progressively weaker with each unit striking.
- The arrow travels at 3000 speed.
- Gains 1% damage per 0.01 seconds channeled, reaching 100% after 1 2d.
- Grants 400 flying vision equally it travels and the vision lasts at its endpoint for 3.34 seconds.
- Destroys copse in its path.
E W
Increases motility speed and adds evasion. Slows the movement of nearby enemies.
| Movement Speed Bonus | 60% Haste |
|---|
| Speed Bonus Elapsing | 3/four/5/vi |
|---|
| Move Speed Slow | xv%/20%/25%/30% |
|---|
| Invisibility Duration | 6 25 |
|---|
| | Adds 2 charges to Windrun and increases move speed. |
|---|---|
| | Does not pierce Spell Immunity. |
| | Dispellable. Undispellable. 15 |
Lyralei enchants gusts of winds to flying incoming attacks.
Notes
- The slow begins when entering the radius, and lasts briefly afterward leaving the radius.
- Projectiles that were about to hit Windranger before the skill was activated will exist disjointed.
Focus Fire
R F
Affects
Enemy Units
Buildings
Windranger channels the wind, gaining bonus attack speed confronting the chosen enemy unit or edifice. However this comes at a toll of reduced damage. Extra damage from secondary item effects is not reduced.
| Self Damage Reduction | l%/40%/xxx% 34%/24%/xiv% 20 |
|---|
| Cooldown Avant-garde past Focus Burn Impale | 20 25 |
|---|
| | Blocked past Linken's Sphere and echoed by Lotus Orb. |
|---|
Lyralei's ability to bombard opponents with a flurry of arrows is unparalleled—even at the expense of accuracy.
Notes
- Windranger can move, cast spells, use items, and set on other targets during Focus Fire. The maximized attack speed merely applies to the original target.
- Casting Focus Fire on multiple targets volition only grant the assault speed and damage reduction against the most recent target.
- The self damage reduction reduces her base damage and bonus harm. Damage from attack modifiers is not reduced.
- Focus Fire at present pauses firing if yous issue the finish or halt commands. If yous right click on the target it volition resume again.
Aghanim'southward Shard Ability [edit]
Summons a strong current of air that pushes all enemies globally for a distance in the target direction.
| | This power is granted by Aghanim'due south Shard |
|---|
At terminal Lyralei has learned to call upon the might of her true birthright.
Talent Tree [edit]
| Talent Tree | ||
| | 25 | |
| -16% | twenty | +0.8s |
| | 15 | +100 |
| -2s | 10 | +i.five Mana Regen |
General Strategy [edit]
Overview
Windranger is ane of the nearly versatile heroes in the game and will fit in almost any lineup or whatsoever function. She is most frequently played as a solo laner yet, most often on the long lane. She can as well support and, to an extent, play every bit a carry. She is very popular as a long lane solo because of her elusiveness (Windrun will permit her escape from many situations), the fact that she does not need a lot of items to be effective and considering she tin can final hitting from a rubber distance with Powershot. Her attack range and attack damage are besides quite high, making it easy for her to trade hits with enemy supports favorably.
- In mid, you want to get maxed Powershot and Shackleshot as soon as possible to make ganks easier for y'all. I point of Windrun at level ane or 2 should be enough. Depending on the situation, you can become your ultimate at level 6 in mid. It might requite you lot the actress damage to get a kill in ganks.
- As a back up, maxing Shackleshot over Powershot is probably the safest idea in about games. Powershot is less important here since you don't need to get last hits as much, and it doesn't protect your carry as much as Shackleshot would. One point in Windrun is still advised, if yous ever go caught out in a bad situation it might save your life. It can also salve the life of your conduct, slowing and body blocking everyone when they chase your carry.
Early Game
- For Phase Boots, chasing and running through heroes and creeps to get a Shackleshot (or Powershot) off is its main use. When using Phase Boots and Windrun, always utilise Stage Boots after Windrun, since using it in the opposite club cancels the bonus motility speed of Phase Boots.
- Strength Staff is a bit more complicated. Yous can use it on yourself, allied heroes or enemy heroes. When aiming for a Shackleshot yous tin use it on yourself or an enemy unit to strength it closer to a tree or another enemy unit. Aiming for a double shackleshot with Force Staff isn't the easiest, only beingness able to pull it off consistently gives you bang-up opportunities. Aiming for a tree is generally the safest choice most of the times.
- Forcefulness staff has another, defensive use it as well. Use it on allies beingness disabled in a bad position to try and relieve them, or on yourself when y'all await to be caught out. Recall that it doesn't disjoint projectiles, unlike Windrun. Learning to use these items in combination with Windranger is by and large experience. Keep your eyes open for new situations where you can pull off these moves.
Mid Game
- If a controlling item similar Scythe of Vyse or Eul's Scepter was your choice, roam the map with alone or with a teammate to get high priority kills. Keep your eyes open for potential team fights, as these items give you lots of utlity and command.
- You'll want both a Mekansm and Forcefulness Staff to save your teammates when needed. Try to stay on the backlines of a squad fight, equally your auto attacks volition non be the greatest. Control the step of the team fight with your Shackleshot, Mekansm, and Force Staff. If you take spare gilt, later buying Wards, expect towards another utility item. Scythe of Vyse if you take the aureate, Eul's Scepter, or Blink Dagger at least. Try to proceed the map warded at all times, this will help you more than well-nigh items.
Late Game
- By at present, you start falling off. To counter this, you'll desire to start edifice a
Monkey King Bar to keep you relevant in damage output. Combined with Focus Burn you lot should be able to option someone off in team fights without much problems.
- If yous went the
Mjollnir road, beginning looking towards a Monkey King Bar to finish your build.
- With the
Scythe of Vyse build, it's the aforementioned state of affairs as in the offlane build. Start building towards a Monkey King Bar to have some relevant late game damage.
- Past now, a support Windranger will accept fallen off quite a flake. A double Shackleshot volition still have a big affect, try to get the most out of your skills. Try and find some farm for yourself, and aim for a luxury particular like
Centre of Skadi .
Version History [edit]
| Version | Balance Changes |
|---|---|
| 7.30 | |
| |
| 7.29 | |
| |
| 7.28 | |
| |
| seven.27b | |
| |
| 7.26c | |
| |
| seven.26b | |
| |
| 7.25 | |
| |
| 7.23 | |
| |
| 7.22h | |
| |
| 7.22 | |
| |
| 7.21d | |
| |
| 7.21c | |
| |
| 7.21 | |
| |
| 7.twenty | |
| |
| 7.19 | |
| |
| seven.18 | |
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| 7.14 | |
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| 7.13b | |
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| seven.12 | |
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| 7.10 | |
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| 7.08 | |
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| 7.07c | |
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| seven.07 | |
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| seven.06f | |
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| 7.06e | |
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| 7.06d | |
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| 7.06 | |
| |
| vii.03 | |
| |
| 7.02 | |
| |
| 7.01 | |
| |
| 7.00 | |
| |
| 6.88 | |
| |
| 6.86 | |
| |
| 6.84 | |
| |
| half-dozen.83 | |
| |
| 6.82 | |
| |
| half dozen.81b | |
| |
| half-dozen.81 | |
| |
| 6.fourscore | |
| |
| 6.79 | |
| |
| 6.72 | |
| |
| 6.69 | |
| |
| 6.65 | |
| |
| vi.sixty | |
| |
| 6.59 | |
| |
| 6.58 | |
| |
| half-dozen.57 | |
| |
| 6.55 | |
|
Notable Players [edit]
| Save- | MTD | RRL | sanyaquez |
See as well [edit]
- Stun
- Evasion
External links [edit]
Guides [edit]
- Standard Windranger (Lane) Build
- Standard Windranger (Middle) Build
- DotaFire's Builds & Guides for Windranger
References [edit]
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Source: https://liquipedia.net/dota2/Windranger
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