Ogre Ganks Now Once Again Possible

Harm

42-54

92-104

128-140

Windranger Lyralei, the Windranger [edit]

The western forests guard their secrets well. One of these is Lyralei, principal archer of the wood, and favored godchild of the wind. Known now as Windranger, Lyralei's family was killed in a storm on the night of her birth—their house blown down by the gale, contents scattered to the winds. Merely the newborn survived among the debris field of death and destruction. In the tranquility afterwards the storm, the wind itself took notice of the lucky infant crying in the grass. The wind pitied the kid and then lifted her into the sky and deposited her on a doorstep in a neighboring village. In the years that followed, the wind returned occasionally to the child'southward life, watching from a distance while she honed her skills. Now, after many years of grooming, Windranger fires her arrows true to their targets. She moves with blinding speed, as if hastened past a wind ever at her back. With a flurry of arrows, she slaughters her enemies, having become, nearly, a force of nature herself.

Evasive and swift, the nimble Windranger is always seeking the correct bending to attack. Whether she'south clearing the manner with a draw of her deadly powershot, or shackling enemies together to pepper them with arrows, she's always on the movement.

Abilities [edit]

Q E

Shackles the target to an enemy unit or tree behind it. If no unit or tree is latched on, the stun duration is reduced.

Successful Stun Duration 2/2.6/3.2/3.8
4.6

xx

16/fourteen/12/10
14/12/ten/8

Does not pierce Spell Immunity.

Blocked past Linken's Sphere and echoed by Lotus Orb.

Dispellable with stiff dispels.

Windranger'due south diverseness of bow skills includes an arrow with thick ropes attached to encumber whatever escaping target.

Notes

  • Shackleshot travels at 1650 speed.
  • Shackleshot latches onto an enemy or tree behind the target within 23° of the line drawn between where Windranger originally cast Shackleshot and the target'southward location on striking.
  • Shackleshot prioritizes heroes and units over trees.

W R

Windranger charges her bow for a single powerful shot. The pointer deals damage to enemy units and destroys copse in its path. Harm is greatest on the first target and reduces for each target it pierces after. If the channeling is cancelled early, the shot deals less impairment.

Maximum Damage 150/250/350/450
250/350/450/550

15

Harm Reduction Per Unit Hit 20%

12/11/10/nine

10.five/nine.5/viii.v/7.5

Does non pierce Spell Immunity.

During her early on years of grooming, Lyralei learned to burn down powerful arrows that broken fifty-fifty trees to achieve their targets on the other side.

Notes

  • This spell has harm falloff. The impairment dealt gets progressively weaker with each unit striking.
  • The arrow travels at 3000 speed.
  • Gains 1% damage per 0.01 seconds channeled, reaching 100% after 1 2d.
  • Grants 400 flying vision equally it travels and the vision lasts at its endpoint for 3.34 seconds.
  • Destroys copse in its path.

E W

Increases motility speed and adds evasion. Slows the movement of nearby enemies.

Movement Speed Bonus 60%

Haste

Speed Bonus Elapsing 3/four/5/vi
Move Speed Slow xv%/20%/25%/30%
Invisibility Duration 6

25

Adds 2 charges to Windrun and increases move speed.

Does not pierce Spell Immunity.

Dispellable.
Undispellable.

15

Lyralei enchants gusts of winds to flying incoming attacks.

Notes

  • The slow begins when entering the radius, and lasts briefly afterward leaving the radius.
  • Projectiles that were about to hit Windranger before the skill was activated will exist disjointed.

Ultimate Ability

Focus Fire

R F

Affects
Enemy Units
Buildings

Windranger channels the wind, gaining bonus attack speed confronting the chosen enemy unit or edifice. However this comes at a toll of reduced damage. Extra damage from secondary item effects is not reduced.

Self Damage Reduction l%/40%/xxx%
34%/24%/xiv%

20

Cooldown Avant-garde past Focus Burn Impale 20

25

Blocked past Linken's Sphere and echoed by Lotus Orb.

Lyralei's ability to bombard opponents with a flurry of arrows is unparalleled—even at the expense of accuracy.

Notes

  • Windranger can move, cast spells, use items, and set on other targets during Focus Fire. The maximized attack speed merely applies to the original target.
  • Casting Focus Fire on multiple targets volition only grant the assault speed and damage reduction against the most recent target.
  • The self damage reduction reduces her base damage and bonus harm. Damage from attack modifiers is not reduced.
  • Focus Fire at present pauses firing if yous issue the finish or halt commands. If yous right click on the target it volition resume again.

Aghanim'southward Shard Ability [edit]

Summons a strong current of air that pushes all enemies globally for a distance in the target direction.

This power is granted by Aghanim'due south Shard

At terminal Lyralei has learned to call upon the might of her true birthright.

Talent Tree [edit]

Talent Tree
Focus Fire Focus Fire Kills Advance Cooldown by 20s 25 Windrun Windrun Grants Invisibility
-16% Focus Fire Focus Fire Impairment Reduction twenty +0.8s Shackleshot Shackleshot Elapsing
Windrun Windrun Undispellable 15 +100 Powershot Powershot Damage
-2s Shackleshot Shackleshot Cooldown 10 +i.five Mana Regen

General Strategy [edit]

Overview

Windranger is ane of the nearly versatile heroes in the game and will fit in almost any lineup or whatsoever function. She is most frequently played as a solo laner yet, most often on the long lane. She can as well support and, to an extent, play every bit a carry. She is very popular as a long lane solo because of her elusiveness (Windrun will permit her escape from many situations), the fact that she does not need a lot of items to be effective and considering she tin can final hitting from a rubber distance with Powershot. Her attack range and attack damage are besides quite high, making it easy for her to trade hits with enemy supports favorably.

  • In mid, you want to get maxed Powershot and Shackleshot as soon as possible to make ganks easier for y'all. I point of Windrun at level ane or 2 should be enough. Depending on the situation, you can become your ultimate at level 6 in mid. It might requite you lot the actress damage to get a kill in ganks.
  • As a back up, maxing Shackleshot over Powershot is probably the safest idea in about games. Powershot is less important here since you don't need to get last hits as much, and it doesn't protect your carry as much as Shackleshot would. One point in Windrun is still advised, if yous ever go caught out in a bad situation it might save your life. It can also salve the life of your conduct, slowing and body blocking everyone when they chase your carry.

Early Game

  • For Phase Boots, chasing and running through heroes and creeps to get a Shackleshot (or Powershot) off is its main use. When using Phase Boots and Windrun, always utilise Stage Boots after Windrun, since using it in the opposite club cancels the bonus motility speed of Phase Boots.
  • Strength Staff is a bit more complicated. Yous can use it on yourself, allied heroes or enemy heroes. When aiming for a Shackleshot yous tin use it on yourself or an enemy unit to strength it closer to a tree or another enemy unit. Aiming for a double shackleshot with Force Staff isn't the easiest, only beingness able to pull it off consistently gives you bang-up opportunities. Aiming for a tree is generally the safest choice most of the times.
  • Forcefulness staff has another, defensive use it as well. Use it on allies beingness disabled in a bad position to try and relieve them, or on yourself when y'all await to be caught out. Recall that it doesn't disjoint projectiles, unlike Windrun. Learning to use these items in combination with Windranger is by and large experience. Keep your eyes open for new situations where you can pull off these moves.

Mid Game

  • If a controlling item similar Scythe of Vyse or Eul's Scepter was your choice, roam the map with alone or with a teammate to get high priority kills. Keep your eyes open for potential team fights, as these items give you lots of utlity and command.
  • You'll want both a Mekansm and Forcefulness Staff to save your teammates when needed. Try to stay on the backlines of a squad fight, equally your auto attacks volition non be the greatest. Control the step of the team fight with your Shackleshot, Mekansm, and Force Staff. If you take spare gilt, later buying Wards, expect towards another utility item. Scythe of Vyse if you take the aureate, Eul's Scepter, or Blink Dagger at least. Try to proceed the map warded at all times, this will help you more than well-nigh items.

Late Game

  • By at present, you start falling off. To counter this, you'll desire to start edifice a Monkey King Bar to keep you relevant in damage output. Combined with Focus Burn you lot should be able to option someone off in team fights without much problems.
  • If yous went the Mjollnir road, beginning looking towards a Monkey King Bar to finish your build.
  • With the Scythe of Vyse build, it's the aforementioned state of affairs as in the offlane build. Start building towards a Monkey King Bar to have some relevant late game damage.
  • Past now, a support Windranger will accept fallen off quite a flake. A double Shackleshot volition still have a big affect, try to get the most out of your skills. Try and find some farm for yourself, and aim for a luxury particular like Centre of Skadi .

Version History [edit]

Version Balance Changes
7.30
  • Rework Reworked Shard: Now Grants Gale Force. Vector Targeted: Summons a strong wind that pushes all enemies within a g AoE by 250 units per second in the target management for 3 seconds (Units can even so move, attack and bandage spells, does not interrupt channeling). Mana Price: 150 Cooldown: 40s
  • Rework Level 15 Talent +100 Attack Range replaced with Windrun Undispellable
  • Rework Level 25 Talent 25% Cooldown Reduction replaced with Focus Fire Kills Advance Cooldown by 20s
7.29
  • Buff Shackleshot mana toll reduced from 70/85/100/115 to 70/80/xc/100
  • Buff Powershot shard now also reduces cooldown by 1.5 seconds
  • Rework Powershot impale threshold no longer scales based on powershot aqueduct
  • Nerf Windrun scepter no longer unlocks max motility speed (still provides 2 charges)
  • Buff Windrun scepter now passively provides thirty% Evasion
  • Rework Windrun scepter now provides haste instead of increasing the speed from 60% to 100%
7.28
  • Nerf Windrun scepter movement speed reduced from 45% to 40%
  • Buff Added Aghanim's Shard
    • Upgrades Powershot
      • Powershot now becomes global, but afterward reaching its default range, it only affects heroes (max i hero).
      • Impacted heroes volition be killed if they are nether 13% health subsequently taking the impact damage.
      • Kill threshold scales based on powershot channel duration.
seven.27b
  • Buff Focus Fire now pauses firing if you issue the stop or halt commands. If you right click on the target information technology volition resume again.
7.26c
  • Buff Level 10 Talent increased from -1.5s Shackleshot Cooldown to -2s
seven.26b
  • Nerf All talents are now about xx% weaker
7.25
  • Buff Intelligence gain increased from 3 to 3.half-dozen
7.23
  • Buff Focus Fire attack speed increased from 450 to 475
  • Rework Level 20 Talent inverse from Windrun Grants Invisibility to -20% Focus Fire Impairment Reduction
  • Rework Level 25 Talent inverse from -20% Focus Fire Damage Reduction to Windrun Grants Invisibility
7.22h
  • Nerf Level 10 Talent reduced from +3 Mana Regen to +2
7.22
  • Rework Reworked Scepter:
    • Adds two charges to Windrun and increases motility speed past 45%
    • No longer affects Focus Fire
  • Buff Focus Burn down cooldown reduced from 70 to lxx/50/30
  • Rework Level ten Talent changed from +xxx% Windrun Slow to -2s Shackleshot Cooldown
  • Rework Level 25 Talent changed from +35% Ministun Focus Fire to -xx% Focus Fire Harm Reduction
7.21d
  • Buff Base strength increased 17 to xviii
  • Buff Focus Burn down assail speed increased from 425 to 450
7.21c
  • Buff Shackleshot cooldown reduced from xviii/16/14/12 to sixteen/14/12/10
  • Buff Focus Fire assail speed increased from 400 to 425
7.21
  • Buff Intelligence gain increased from 2.6 to three
  • Nerf Move Speed reduced from 295 to 290
  • Buff Level 15 Talent increased from +100 Assail Range to +125
  • Buff Level 15 Talent increased from +100 Powershot Damage to +125
7.twenty
  • Buff Strength gain increased from ii.viii to 3
  • Buff Level 10 Talent increased from +1.75 Mana Regen to +3
7.19
  • Nerf Windrun cooldown increased from 12 to 15/14/13/12
seven.18
  • Nerf Base of operations intelligence reduced from xx to xviii
  • Nerf Powershot damage reduced from 180/270/360/450 to 150/250/350/450
7.14
  • Buff Powershot damage increased from 180/260/340/420 to 180/270/360/450
  • Buff Focus Burn assail speed increased from 350 to 400
  • Buff Focus Burn now always fires at the target unless you lot are attacking another target
7.13b
  • Buff Base strength increased from 15 to 17
seven.12
  • Bug Fix Fixed some clunkiness with how Windranger attacks the target during Focus Fire
7.10
  • Buff Shackleshot mana cost reduced from 90/100/110/120 to lxx/85/100/115
  • Buff Level xx Talent increased from +0.5s Shackleshot Elapsing to +1s
7.08
  • Buff Windrun mana cost reduced from lx to l
  • Rework Level 20 Talent changed from +1 Shackleshot Target to +0.5s Shackleshot Duration
  • Buff Level 25 Talent from +30% Ministun Focus Burn to +35%
7.07c
  • Buff Turn rate improved from 0.six to 0.8
  • Buff Windrun motion speed bonus increased from 50% to 60%
  • Buff Level xv Talent increased from +75 Attack Range to +100
  • Buff Level 15 Talent increased from +90 Powershot Damage to +100
  • Rework Level xx Talent changed from +25% Cooldown Reduction to +ane Shackleshot Target
  • Rework Level 25 Talent inverse from +1 Shackleshot Target to +30% Cooldown Reduction
  • Buff Level 25 Talent increased from +20% Ministun Focus Burn down to +30%
seven.07
  • Buff Focus Burn now allows Windranger to motility while attacking the Focus Fire target
  • Nerf Focus Fire attack speed bonus reduced from 500 to 350
  • Nerf Focus Burn cooldown increased from 60 to 70
  • Buff Shackleshot now shows an indicator for the missed area if it fails to latch onto a target
  • Rework Reworked Talent Tree
seven.06f
  • Buff Shackleshot stun elapsing increased from 1.5/2.25/three/3.75 to 2/2.6/three.2/iii.viii
  • Nerf Shackleshot cooldown increased from 12 to eighteen/xvi/14/12
7.06e
  • Buff Windrun mana cost reduced from 75 to 60
7.06d
  • Buff Windrun irksome increased from viii/sixteen/24/30% to fifteen/20/25/thirty%
7.06
  • Buff Strength gain increased from 2.five to ii.eight
  • Buff Level 20 Talents are now: Windrun grants invisibility // +120 Powershot Damage
  • Buff Level 25 Talents are now: +xxx% Cooldown Reduction // +150 Assault Range
vii.03
  • Buff Windrun cooldown reduced from 13 to 12
  • Buff Level x Talent increased from +25% Windrun Slow to +30%
  • Buff Level 25 Talent increased from -6s Powershot Cooldown to -7s
7.02
  • Buff Powershot damage increased from 120/220/320/420 to 180/260/340/420
  • Nerf Powershot cooldown increased from 9 to 12/xi/10/9
  • Buff Windrun slow radius increased from 300 to 325
  • Buff Windrun mana cost reduced from 100 to 75
  • Rework Level 10 Talent changed from +15 Damage to +25% Windrun Slow
  • Rework Level 15 Talent changed from +200 Wellness to +40 Movement Speed
  • Buff Level 15 Talent increased from +xvi Intelligence to +20 Intelligence
  • Buff Level 20 Talent increased from +12% Magic Resistance to +20%
  • Buff Level xx Talent increased from +12% Spell Amplification to +xv%
  • Buff Level 25 Talent increased from -5s Powershot Cooldown to -6s
7.01
  • Buff Level 15 Talent increased from +13 Intelligence to +16 Intelligence
  • Buff Level 15 Talent increased from +150 Wellness to +200 Health
  • Buff Windrun cooldown reduced from 14 to 13
7.00
  • Nerf Powershot self-harm reduction per unit hit increased from 10% to 20%
  • Buff Powershot damage increased from 120/200/280/360 to 120/220/320/420
  • New Added Talent Tree
6.88
  • Buff Windrun cooldown reduced from 15 to xiv
6.86
  • Nerf Shackleshot is at present disjointable
  • Buff Shackleshot speed increased from 1515 to 1650
  • Nerf Shackleshot angle reduced from 26 degrees to 23 degrees
  • Buff Powershot speed no longer decreases by 10% every bit information technology goes through units
6.84
  • Buff Shackleshot cast betoken reduced from 0.iii to 0.15
half-dozen.83
  • Buff Powershot travel range increased from 1825 to 2600
  • Buff Powershot max damage is at present dealt later on ane second channel instead of 0.7
    • (It ever channeled to 1 previously)
  • Buff Powershot bandage point reduced from 0.3 to 0
  • Nerf Reduced the area of the lingering vision at the end of Powershot from 800 to 400
  • Buff Focus Fire set on speed bonus increased from 400 to 500
6.82
  • Buff Shackleshot max latch distance increased from 525 to 575
  • Buff Windrun duration increased from ii.75/three.five/4.25/5 to three/4/5/six
half dozen.81b
  • Buff Focus Fire mana cost decreased from 150 to 75/100/125
half-dozen.81
  • Buff Activating Windrun now disjoints incoming attack projectiles
  • Buff Aghanim's Scepter Focus Fire self-impairment reduction decreased from -50/-xl/-30% to -xxx/-xv/0%
  • Neutral Aghanim'south Scepter Focus Burn no longer has special rules for procs
6.fourscore
  • Buff Focus Fire mana price reduced from 200/300/400 to 150
  • Buff Focus Fire no longer has a bandage blitheness
6.79
  • Buff Focus Fire remains gluey on the target y'all bandage it on
    • (No longer loses set on speed buff if Windranger changed targets)
6.72
  • Nerf Shackleshot cooldown increased from 10 to 12
6.69
  • Nerf Night vision reduced to that of normal heroes (1200➜800)
  • Nerf Shackleshot search angle reduced from 30 degrees to 26 degrees
6.65
  • Buff Windrun cooldown reduced from 30/25/20/15 to 15
vi.sixty
  • Buff Lowered Base of operations Attack Time (1.vi➜1.5)
  • Buff Added Aghanim's Scepter upgrade:
    • Causes Focus Fire to non reduce damage from secondary item effects
    • Reduces cooldown from 60 to xv
6.59
  • Buff Powershot cooldown decreased from 12 to ix
6.58
  • Buff Removed set on count limit on Focus Fire
half-dozen.57
  • Buff Windrun cooldown reduced from 65/fifty/35/xx to 30/25/20/15
  • Bug Fix Tweaks to Shackleshot angle and expanse check machinery
  • Buff Shackleshot stun elapsing increased from to i.4/2.1/2.eight/iii.5 to 1.5/2.25/3/iii.75
  • Buff Shackleshot cooldown reduced from 14 to 10
6.55
  • New New Hero

Notable Players [edit]

Save-

MTD

RRL

sanyaquez

See as well [edit]

  • Stun
  • Evasion

External links [edit]

Guides [edit]

  • Standard Windranger (Lane) Build
  • Standard Windranger (Middle) Build
  • DotaFire's Builds & Guides for Windranger

References [edit]

storersuldered.blogspot.com

Source: https://liquipedia.net/dota2/Windranger

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